An immersive seance that used imbedded tech to scare the bajeezus out of people.
To create a one-off horror event that made visitors feel like a genuine part of the a story rather than an audience.
Audience members were invited to join a seance and act as the conduits for the spirits in the house. As they were led around the house by our experienced medium, we set in motion a series of effects and experiences to draw them deeper into the story. Using talented storytellers, actors and a plethora of microscopic sensors and programmable sound systems we created a truly convincing and terrifying experience.
Winner of Best Scare Attraction 2017.