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An immersive seance that used imbedded tech to scare the bajeezus out of people.

 
 

OBJECTIVE:

To create a one-off horror event that made visitors feel like a genuine part of the a story rather than an audience.

 

 

EXECUTION:

Audience members were invited to join a seance and act as the conduits for the spirits in the house. As they were led around the house by our experienced medium, we set in motion a series of effects and experiences to draw them deeper into the story. Using talented storytellers, actors and a plethora of microscopic sensors and programmable sound systems we created a truly convincing and terrifying experience.

 

 

Results:

Winner of Best Scare Attraction 2017.